![]() ![]() The image on the right is what it would like with SSAO. The image on the left is what an object would look like without SSAO. In real life, these areas would block out any ambient light so they would appear darker. Screen Space Ambient Occlusion (SSAO) darkens creases, holes, intersections, and surfaces that are close to each other. Improved Graphics adding Point Light Shadows, Screen Space Ambient Occlusion (SSAO), Volumetric Lighting, and an updated Render Pipeline from Unity's Light-Weight Render Pipeline(LWRP) to Unity's Universal Render Pipeline(URP). ![]() The main changes are Updated Graphics, Discord Presence, as well as a few bug fixes. Hey everyone, I am releasing an update for SLVR.
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